{"id":30,"date":"2025-12-04T11:44:27","date_gmt":"2025-12-04T08:44:27","guid":{"rendered":"https:\/\/blogs.e-me.edu.gr\/a1270565\/?p=30"},"modified":"2025-12-04T11:44:27","modified_gmt":"2025-12-04T08:44:27","slug":"%ce%b7-%ce%b5%ce%be%ce%ad%ce%bb%ce%b9%ce%be%ce%b7-%cf%84%ce%b7%cf%82-nvidia-%ce%b1%cf%80%cf%8c-%cf%84%ce%b9%cf%82-riva-%cf%83%cf%84%ce%b7-%ce%b2%ce%b1%cf%83%ce%af%ce%bb%ce%b9%cf%83%cf%83%ce%b1-%cf%84","status":"publish","type":"post","link":"https:\/\/blogs.e-me.edu.gr\/a1270565\/2025\/12\/04\/%ce%b7-%ce%b5%ce%be%ce%ad%ce%bb%ce%b9%ce%be%ce%b7-%cf%84%ce%b7%cf%82-nvidia-%ce%b1%cf%80%cf%8c-%cf%84%ce%b9%cf%82-riva-%cf%83%cf%84%ce%b7-%ce%b2%ce%b1%cf%83%ce%af%ce%bb%ce%b9%cf%83%cf%83%ce%b1-%cf%84\/","title":{"rendered":"\u0397 \u0395\u03be\u03ad\u03bb\u03b9\u03be\u03b7 \u03c4\u03b7\u03c2 NVIDIA: \u0391\u03c0\u03cc \u03c4\u03b9\u03c2 RIVA \u03c3\u03c4\u03b7 \u0392\u03b1\u03c3\u03af\u03bb\u03b9\u03c3\u03c3\u03b1 \u03c4\u03c9\u03bd GPU"},"content":{"rendered":"<p data-start=\"207\" data-end=\"638\">\u0397 NVIDIA \u03b1\u03c0\u03bf\u03c4\u03b5\u03bb\u03b5\u03af \u03c3\u03ae\u03bc\u03b5\u03c1\u03b1 \u03c4\u03bf\u03bd \u03ba\u03c5\u03c1\u03af\u03b1\u03c1\u03c7\u03bf \u03c0\u03b1\u03af\u03ba\u03c4\u03b7 \u03c3\u03c4\u03bf\u03bd \u03c7\u03ce\u03c1\u03bf \u03c4\u03c9\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd, \u03bc\u03b5 \u03c0\u03b1\u03c1\u03bf\u03c5\u03c3\u03af\u03b1 \u03c0\u03bf\u03c5 \u03b5\u03ba\u03c4\u03b5\u03af\u03bd\u03b5\u03c4\u03b1\u03b9 \u03b1\u03c0\u03cc \u03c4\u03bf gaming \u03bc\u03ad\u03c7\u03c1\u03b9 \u03c4\u03b1 datacenters \u03ba\u03b1\u03b9 \u03c4\u03b7\u03bd \u03c4\u03b5\u03c7\u03bd\u03b7\u03c4\u03ae \u03bd\u03bf\u03b7\u03bc\u03bf\u03c3\u03cd\u03bd\u03b7. \u0397 \u03c0\u03bf\u03c1\u03b5\u03af\u03b1 \u03c4\u03b7\u03c2 \u03b5\u03af\u03bd\u03b1\u03b9 \u03b3\u03b5\u03bc\u03ac\u03c4\u03b7 \u03b1\u03c0\u03cc \u03c4\u03b5\u03c7\u03bd\u03bf\u03bb\u03bf\u03b3\u03b9\u03ba\u03ad\u03c2 \u03ba\u03b1\u03b9\u03bd\u03bf\u03c4\u03bf\u03bc\u03af\u03b5\u03c2, \u03c1\u03b9\u03b6\u03b9\u03ba\u03ad\u03c2 \u03b1\u03bb\u03bb\u03b1\u03b3\u03ad\u03c2 \u03c3\u03c4\u03b7\u03bd \u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ae \u03c4\u03c9\u03bd GPU \u03ba\u03b1\u03b9 \u03c0\u03c1\u03bf\u03ca\u03cc\u03bd\u03c4\u03b1 \u03c0\u03bf\u03c5 \u03ba\u03b1\u03c4\u03ac \u03ba\u03b1\u03b9\u03c1\u03bf\u03cd\u03c2 \u03ad\u03b8\u03b5\u03c3\u03b1\u03bd \u03bd\u03ad\u03b1 \u03c0\u03c1\u03cc\u03c4\u03c5\u03c0\u03b1 \u03c3\u03c4\u03b7\u03bd \u03b1\u03b3\u03bf\u03c1\u03ac. \u0391\u03c0\u03cc \u03c4\u03b9\u03c2 \u03c0\u03c1\u03ce\u03c4\u03b5\u03c2 RIVA \u03bc\u03ad\u03c7\u03c1\u03b9 \u03c4\u03b7 \u03c3\u03cd\u03b3\u03c7\u03c1\u03bf\u03bd\u03b7 \u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ae Ada Lovelace, \u03b7 NVIDIA \u03ad\u03c7\u03b5\u03b9 \u03c7\u03b1\u03c1\u03ac\u03be\u03b5\u03b9 \u03bc\u03b9\u03b1 \u03b5\u03bd\u03c4\u03c5\u03c0\u03c9\u03c3\u03b9\u03b1\u03ba\u03ae \u03b4\u03b9\u03b1\u03b4\u03c1\u03bf\u03bc\u03ae.<\/p>\n<hr data-start=\"640\" data-end=\"643\" \/>\n<h3 data-start=\"645\" data-end=\"687\"><strong data-start=\"649\" data-end=\"687\">\u0397 \u0393\u03ad\u03bd\u03bd\u03b7\u03c3\u03b7 \u03c4\u03b7\u03c2 NVIDIA: RIVA \u03ba\u03b1\u03b9 TNT<\/strong><\/h3>\n<p data-start=\"688\" data-end=\"1056\">\u0397 \u03b9\u03c3\u03c4\u03bf\u03c1\u03af\u03b1 \u03c4\u03b7\u03c2 NVIDIA \u03be\u03b5\u03ba\u03b9\u03bd\u03ac \u03c3\u03c4\u03b1 \u03bc\u03ad\u03c3\u03b1 \u03c4\u03b7\u03c2 \u03b4\u03b5\u03ba\u03b1\u03b5\u03c4\u03af\u03b1\u03c2 \u03c4\u03bf\u03c5 \u201990 \u03bc\u03b5 \u03c4\u03b9\u03c2 \u03c0\u03c1\u03ce\u03c4\u03b5\u03c2 RIVA GPU, \u03cc\u03c0\u03c9\u03c2 \u03b7 RIVA 128, \u03c0\u03bf\u03c5 \u03b1\u03c0\u03bf\u03c4\u03ad\u03bb\u03b5\u03c3\u03b5 \u03bc\u03b9\u03b1 \u03b1\u03c0\u03cc \u03c4\u03b9\u03c2 \u03c0\u03c1\u03ce\u03c4\u03b5\u03c2 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03b5\u03c0\u03b9\u03c4\u03c5\u03c7\u03b7\u03bc\u03ad\u03bd\u03b5\u03c2 \u03ba\u03ac\u03c1\u03c4\u03b5\u03c2 \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd \u03b3\u03b9\u03b1 consumer PCs. \u03a3\u03cd\u03bd\u03c4\u03bf\u03bc\u03b1 \u03b1\u03ba\u03bf\u03bb\u03bf\u03cd\u03b8\u03b7\u03c3\u03b5 \u03b7 \u03c3\u03b5\u03b9\u03c1\u03ac TNT \u03ba\u03b1\u03b9 TNT2, \u03bf\u03b9 \u03bf\u03c0\u03bf\u03af\u03b5\u03c2 \u03c0\u03c1\u03bf\u03c3\u03ad\u03c6\u03b5\u03c1\u03b1\u03bd \u03c5\u03c8\u03b7\u03bb\u03ad\u03c2 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03b9\u03c2 \u03b3\u03b9\u03b1 \u03c4\u03b7\u03bd \u03b5\u03c0\u03bf\u03c7\u03ae \u03c4\u03bf\u03c5\u03c2 \u03ba\u03b1\u03b9 \u03ba\u03b1\u03b8\u03b9\u03ad\u03c1\u03c9\u03c3\u03b1\u03bd \u03c4\u03b7\u03bd \u03b5\u03c4\u03b1\u03b9\u03c1\u03b5\u03af\u03b1 \u03c9\u03c2 \u03c3\u03b7\u03bc\u03b1\u03bd\u03c4\u03b9\u03ba\u03cc \u03b1\u03bd\u03c4\u03b1\u03b3\u03c9\u03bd\u03b9\u03c3\u03c4\u03ae \u03c3\u03c4\u03bf\u03bd \u03c7\u03ce\u03c1\u03bf \u03c4\u03c9\u03bd 3D \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd.<\/p>\n<hr data-start=\"1058\" data-end=\"1061\" \/>\n<h3 data-start=\"1063\" data-end=\"1110\"><strong data-start=\"1067\" data-end=\"1110\">GeForce: \u0397 \u03a3\u03b5\u03b9\u03c1\u03ac \u03c0\u03bf\u03c5 \u0386\u03bb\u03bb\u03b1\u03be\u03b5 \u03c4\u03b1 \u0394\u03b5\u03b4\u03bf\u03bc\u03ad\u03bd\u03b1<\/strong><\/h3>\n<p data-start=\"1111\" data-end=\"1350\">\u03a4\u03bf 1999 \u03b7 NVIDIA \u03c0\u03b1\u03c1\u03bf\u03c5\u03c3\u03b9\u03ac\u03b6\u03b5\u03b9 \u03c4\u03b7\u03bd \u03c0\u03c1\u03ce\u03c4\u03b7 <strong data-start=\"1150\" data-end=\"1165\">GeForce 256<\/strong>, \u03c4\u03b7\u03bd \u03c0\u03c1\u03ce\u03c4\u03b7 GPU \u03c0\u03bf\u03c5 \u03c7\u03b1\u03c1\u03b1\u03ba\u03c4\u03b7\u03c1\u03af\u03c3\u03c4\u03b7\u03ba\u03b5 \u03c9\u03c2 \u201cGraphics Processing Unit\u201d \u03c7\u03ac\u03c1\u03b7 \u03c3\u03c4\u03b7\u03bd \u03b5\u03bd\u03c3\u03c9\u03bc\u03ac\u03c4\u03c9\u03c3\u03b7 hardware T&amp;L (Transform &amp; Lighting). \u0397 GeForce \u03c3\u03b5\u03b9\u03c1\u03ac \u03ad\u03b3\u03b9\u03bd\u03b5 \u03b3\u03c1\u03ae\u03b3\u03bf\u03c1\u03b1 \u03c3\u03c5\u03bd\u03ce\u03bd\u03c5\u03bc\u03b7 \u03c4\u03b7\u03c2 \u03ba\u03bf\u03c1\u03c5\u03c6\u03b1\u03af\u03b1\u03c2 \u03b1\u03c0\u03cc\u03b4\u03bf\u03c3\u03b7\u03c2.<\/p>\n<p data-start=\"1352\" data-end=\"1572\">\u039f\u03b9 \u03b5\u03c0\u03cc\u03bc\u03b5\u03bd\u03b5\u03c2 \u03b3\u03b5\u03bd\u03b9\u03ad\u03c2 (GeForce 2, 3 \u03ba\u03b1\u03b9 4) \u03c3\u03c5\u03bd\u03ad\u03c7\u03b9\u03c3\u03b1\u03bd \u03bd\u03b1 \u03b2\u03b5\u03bb\u03c4\u03b9\u03ce\u03bd\u03bf\u03c5\u03bd \u03c4\u03b9\u03c2 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03b9\u03c2 \u03ba\u03b1\u03b9 \u03c4\u03b1 \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ac \u03c4\u03c9\u03bd \u03c0\u03b1\u03b9\u03c7\u03bd\u03b9\u03b4\u03b9\u03ce\u03bd, \u03b5\u03bd\u03ce \u03b7 NVIDIA \u03ac\u03c1\u03c7\u03b9\u03c3\u03b5 \u03bd\u03b1 \u03b4\u03b7\u03bc\u03b9\u03bf\u03c5\u03c1\u03b3\u03b5\u03af \u03b9\u03c3\u03c7\u03c5\u03c1\u03cc \u03bf\u03b9\u03ba\u03bf\u03c3\u03cd\u03c3\u03c4\u03b7\u03bc\u03b1 \u03bf\u03b4\u03b7\u03b3\u03ce\u03bd \u03ba\u03b1\u03b9 \u03bb\u03bf\u03b3\u03b9\u03c3\u03bc\u03b9\u03ba\u03bf\u03cd \u03c0\u03bf\u03c5 \u03b5\u03bd\u03af\u03c3\u03c7\u03c5\u03c3\u03b5 \u03c4\u03b7 \u03b8\u03ad\u03c3\u03b7 \u03c4\u03b7\u03c2 \u03c3\u03c4\u03b7\u03bd \u03b1\u03b3\u03bf\u03c1\u03ac.<\/p>\n<hr data-start=\"1574\" data-end=\"1577\" \/>\n<h3 data-start=\"1579\" data-end=\"1643\"><strong data-start=\"1583\" data-end=\"1643\">\u0397 \u0395\u03c0\u03bf\u03c7\u03ae \u03c4\u03c9\u03bd Shader Models \u03ba\u03b1\u03b9 \u03c4\u03bf \u03ac\u03bb\u03bc\u03b1 \u03bc\u03b5 \u03c4\u03b7 GeForce 8800<\/strong><\/h3>\n<p data-start=\"1644\" data-end=\"1920\">\u039c\u03b5 \u03c4\u03b7\u03bd \u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ae <em data-start=\"1665\" data-end=\"1672\">Tesla<\/em> \u03ba\u03b1\u03b9 \u03c4\u03b7\u03bd \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ae <strong data-start=\"1693\" data-end=\"1713\">GeForce 8800 GTX<\/strong> (2006), \u03b7 NVIDIA \u03ac\u03bb\u03bb\u03b1\u03be\u03b5 \u03b3\u03b9\u03b1 \u03c0\u03ac\u03bd\u03c4\u03b1 \u03c4\u03bf\u03bd \u03ba\u03cc\u03c3\u03bc\u03bf \u03c4\u03c9\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd. \u0389\u03c4\u03b1\u03bd \u03b7 \u03c0\u03c1\u03ce\u03c4\u03b7 \u03ba\u03ac\u03c1\u03c4\u03b1 \u03c0\u03bf\u03c5 \u03c5\u03c0\u03bf\u03c3\u03c4\u03ae\u03c1\u03b9\u03b6\u03b5 \u03c4\u03bf Shader Model 4.0 \u03ba\u03b1\u03b9 \u03c4\u03bf DirectX 10, \u03ba\u03b1\u03b9 \u03c3\u03c5\u03c7\u03bd\u03ac \u03b8\u03b5\u03c9\u03c1\u03b5\u03af\u03c4\u03b1\u03b9 \u03bc\u03af\u03b1 \u03b1\u03c0\u03cc \u03c4\u03b9\u03c2 \u03c0\u03b9\u03bf \u03b5\u03c0\u03b9\u03b4\u03c1\u03b1\u03c3\u03c4\u03b9\u03ba\u03ad\u03c2 GPU \u03c0\u03bf\u03c5 \u03ba\u03c5\u03ba\u03bb\u03bf\u03c6\u03cc\u03c1\u03b7\u03c3\u03b1\u03bd \u03c0\u03bf\u03c4\u03ad.<\/p>\n<p data-start=\"1922\" data-end=\"2138\">\u03a0\u03b1\u03c1\u03ac\u03bb\u03bb\u03b7\u03bb\u03b1, \u03b7 NVIDIA \u03ac\u03c1\u03c7\u03b9\u03c3\u03b5 \u03bd\u03b1 \u03c3\u03c4\u03c1\u03ad\u03c6\u03b5\u03c4\u03b1\u03b9 \u03ba\u03b1\u03b9 \u03c3\u03b5 \u03ac\u03bb\u03bb\u03b5\u03c2 \u03b1\u03b3\u03bf\u03c1\u03ad\u03c2, \u03b1\u03bd\u03b1\u03c0\u03c4\u03cd\u03c3\u03c3\u03bf\u03bd\u03c4\u03b1\u03c2 \u03c4\u03b7\u03bd \u03c0\u03bb\u03b1\u03c4\u03c6\u03cc\u03c1\u03bc\u03b1 <strong data-start=\"2011\" data-end=\"2019\">CUDA<\/strong>, \u03c0\u03bf\u03c5 \u03bc\u03b5\u03c4\u03ad\u03c4\u03c1\u03b5\u03c8\u03b5 \u03c4\u03b9\u03c2 GPU \u03c3\u03b5 \u03b9\u03c3\u03c7\u03c5\u03c1\u03ac \u03b5\u03c1\u03b3\u03b1\u03bb\u03b5\u03af\u03b1 \u03c5\u03c0\u03bf\u03bb\u03bf\u03b3\u03b9\u03c3\u03c4\u03b9\u03ba\u03ae\u03c2 \u03b5\u03c0\u03b9\u03c4\u03ac\u03c7\u03c5\u03bd\u03c3\u03b7\u03c2 \u2013 \u03c0\u03c1\u03bf\u03ac\u03b3\u03b3\u03b5\u03bb\u03bf \u03c4\u03b7\u03c2 \u03bc\u03b5\u03bb\u03bb\u03bf\u03bd\u03c4\u03b9\u03ba\u03ae\u03c2 \u03ba\u03c5\u03c1\u03b9\u03b1\u03c1\u03c7\u03af\u03b1\u03c2 \u03c4\u03b7\u03c2 \u03c3\u03c4\u03bf AI.<\/p>\n<hr data-start=\"2140\" data-end=\"2143\" \/>\n<h3 data-start=\"2145\" data-end=\"2203\"><strong data-start=\"2149\" data-end=\"2203\">Fermi, Kepler, Maxwell: \u0395\u03be\u03ad\u03bb\u03b9\u03be\u03b7 \u03c3\u03c4\u03b7\u03bd \u03b1\u03c0\u03bf\u03b4\u03bf\u03c4\u03b9\u03ba\u03cc\u03c4\u03b7\u03c4\u03b1<\/strong><\/h3>\n<p data-start=\"2204\" data-end=\"2510\">\u03a3\u03c4\u03b9\u03c2 \u03b1\u03c1\u03c7\u03ad\u03c2 \u03c4\u03b7\u03c2 \u03b4\u03b5\u03ba\u03b1\u03b5\u03c4\u03af\u03b1\u03c2 \u03c4\u03bf\u03c5 2010, \u03bf\u03b9 \u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ad\u03c2 Fermi \u03ba\u03b1\u03b9 Kepler \u03b5\u03c0\u03ad\u03c6\u03b5\u03c1\u03b1\u03bd \u03b2\u03ae\u03bc\u03b1\u03c4\u03b1 \u03c0\u03c1\u03bf\u03cc\u03b4\u03bf\u03c5 \u03c3\u03c4\u03b7\u03bd \u03b1\u03c0\u03bf\u03b4\u03bf\u03c4\u03b9\u03ba\u03cc\u03c4\u03b7\u03c4\u03b1, \u03cc\u03bc\u03c9\u03c2 \u03ae\u03c4\u03b1\u03bd \u03b7 <strong data-start=\"2330\" data-end=\"2341\">Maxwell<\/strong> (\u03c3\u03b5\u03b9\u03c1\u03ac GTX 900) \u03c0\u03bf\u03c5 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03b1\u03c0\u03bf\u03b3\u03b5\u03af\u03c9\u03c3\u03b5 \u03c4\u03b9\u03c2 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03b9\u03c2 \u03b1\u03bd\u03ac Watt. \u0397 GTX 970 \u03ba\u03b1\u03b9 \u03b7 GTX 980 \u03ad\u03b8\u03b5\u03c3\u03b1\u03bd \u03bd\u03ad\u03b1 \u03c3\u03c4\u03ac\u03bd\u03c4\u03b1\u03c1 \u03c3\u03c4\u03b7\u03bd \u03b5\u03bd\u03b5\u03c1\u03b3\u03b5\u03b9\u03b1\u03ba\u03ae \u03c3\u03c7\u03b5\u03b4\u03af\u03b1\u03c3\u03b7 \u03ba\u03b1\u03b9 \u03c3\u03c4\u03b7 \u03c3\u03c4\u03b1\u03b8\u03b5\u03c1\u03cc\u03c4\u03b7\u03c4\u03b1 \u03c4\u03c9\u03bd \u03c3\u03c5\u03c3\u03c4\u03b7\u03bc\u03ac\u03c4\u03c9\u03bd.<\/p>\n<hr data-start=\"2512\" data-end=\"2515\" \/>\n<h3 data-start=\"2517\" data-end=\"2570\"><strong data-start=\"2521\" data-end=\"2570\">Pascal \u03ba\u03b1\u03b9 \u03b7 \u039a\u03b1\u03b8\u03b9\u03ad\u03c1\u03c9\u03c3\u03b7 \u03c4\u03b7\u03c2 NVIDIA \u03c3\u03c4\u03b7\u03bd \u039a\u03bf\u03c1\u03c5\u03c6\u03ae<\/strong><\/h3>\n<p data-start=\"2571\" data-end=\"2833\">\u0397 \u03c3\u03b5\u03b9\u03c1\u03ac <strong data-start=\"2579\" data-end=\"2597\">GeForce GTX 10<\/strong> (\u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ae Pascal) \u03b1\u03c0\u03bf\u03c4\u03ad\u03bb\u03b5\u03c3\u03b5 \u03bc\u03af\u03b1 \u03b1\u03c0\u03cc \u03c4\u03b9\u03c2 \u03c0\u03b9\u03bf \u03b5\u03c0\u03b9\u03c4\u03c5\u03c7\u03b7\u03bc\u03ad\u03bd\u03b5\u03c2 \u03b5\u03bc\u03c0\u03bf\u03c1\u03b9\u03ba\u03ac \u03b3\u03b5\u03bd\u03b9\u03ad\u03c2 \u03cc\u03bb\u03c9\u03bd \u03c4\u03c9\u03bd \u03b5\u03c0\u03bf\u03c7\u03ce\u03bd. \u039c\u03b5 \u03b4\u03b9\u03b1\u03b4\u03b9\u03ba\u03b1\u03c3\u03af\u03b1 \u03ba\u03b1\u03c4\u03b1\u03c3\u03ba\u03b5\u03c5\u03ae\u03c2 16nm \u03ba\u03b1\u03b9 \u03b5\u03bd\u03c4\u03c5\u03c0\u03c9\u03c3\u03b9\u03b1\u03ba\u03ae \u03b1\u03cd\u03be\u03b7\u03c3\u03b7 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03c9\u03bd, \u03b7 GTX 1080 \u03ba\u03b1\u03b9 \u03b7 GTX 1080 Ti \u03c0\u03b1\u03c1\u03ad\u03bc\u03b5\u03b9\u03bd\u03b1\u03bd \u03b5\u03c0\u03af \u03c7\u03c1\u03cc\u03bd\u03b9\u03b1 \u03c3\u03cd\u03bc\u03b2\u03bf\u03bb\u03b1 \u03ba\u03bf\u03c1\u03c5\u03c6\u03b1\u03af\u03bf\u03c5 gaming.<\/p>\n<hr data-start=\"2835\" data-end=\"2838\" \/>\n<h3 data-start=\"2840\" data-end=\"2891\"><strong data-start=\"2844\" data-end=\"2891\">RTX: \u0397 \u0395\u03c0\u03b1\u03bd\u03b1\u03c3\u03c4\u03b1\u03c4\u03b9\u03ba\u03ae \u0395\u03af\u03c3\u03bf\u03b4\u03bf\u03c2 \u03c4\u03bf\u03c5 Ray Tracing<\/strong><\/h3>\n<p data-start=\"2892\" data-end=\"3194\">\u03a4\u03bf 2018 \u03b7 NVIDIA \u03c0\u03b1\u03c1\u03bf\u03c5\u03c3\u03af\u03b1\u03c3\u03b5 \u03c4\u03b9\u03c2 \u03c0\u03c1\u03ce\u03c4\u03b5\u03c2 <strong data-start=\"2931\" data-end=\"2941\">RTX 20<\/strong> GPU, \u03b5\u03b9\u03c3\u03ac\u03b3\u03bf\u03bd\u03c4\u03b1\u03c2 \u03c4\u03b7\u03bd \u03c4\u03b5\u03c7\u03bd\u03bf\u03bb\u03bf\u03b3\u03af\u03b1 real-time ray tracing \u03bc\u03ad\u03c3\u03c9 \u03b5\u03b9\u03b4\u03b9\u03ba\u03ce\u03bd RT Cores, \u03ba\u03b1\u03b8\u03ce\u03c2 \u03ba\u03b1\u03b9 AI \u03b5\u03c0\u03b9\u03c4\u03ac\u03c7\u03c5\u03bd\u03c3\u03b7 \u03bc\u03ad\u03c3\u03c9 Tensor Cores. \u03a0\u03b1\u03c1\u03ac \u03c4\u03b9\u03c2 \u03b1\u03c1\u03c7\u03b9\u03ba\u03ad\u03c2 \u03b1\u03bd\u03c4\u03b9\u03b4\u03c1\u03ac\u03c3\u03b5\u03b9\u03c2 \u03b3\u03b9\u03b1 \u03c4\u03bf \u03b1\u03c1\u03b3\u03cc adoption \u03c4\u03bf\u03c5 ray tracing \u03c3\u03c4\u03b1 \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1, \u03b7 NVIDIA \u03b5\u03af\u03c7\u03b5 \u03ae\u03b4\u03b7 \u03b1\u03bd\u03bf\u03af\u03be\u03b5\u03b9 \u03c4\u03b7 \u03bd\u03ad\u03b1 \u03b5\u03c0\u03bf\u03c7\u03ae \u03c4\u03c9\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd.<\/p>\n<p data-start=\"3196\" data-end=\"3424\">\u0397 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03ae \u03b5\u03ba\u03c4\u03cc\u03be\u03b5\u03c5\u03c3\u03b7 \u03ae\u03c1\u03b8\u03b5 \u03bc\u03b5 \u03c4\u03b9\u03c2 <strong data-start=\"3231\" data-end=\"3241\">RTX 30<\/strong> (Ampere), \u03c0\u03bf\u03c5 \u03c0\u03c1\u03cc\u03c3\u03c6\u03b5\u03c1\u03b1\u03bd \u03c4\u03b5\u03c1\u03ac\u03c3\u03c4\u03b9\u03bf \u03ac\u03bb\u03bc\u03b1 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03c9\u03bd, \u03b9\u03b4\u03b9\u03b1\u03af\u03c4\u03b5\u03c1\u03b1 \u03c3\u03c4\u03bf ray tracing \u03ba\u03b1\u03b9 \u03c3\u03c4\u03bf AI-based upscaling <strong data-start=\"3344\" data-end=\"3352\">DLSS<\/strong>, \u03c4\u03bf \u03bf\u03c0\u03bf\u03af\u03bf \u03ac\u03bb\u03bb\u03b1\u03be\u03b5 \u03b4\u03c1\u03b1\u03c3\u03c4\u03b9\u03ba\u03ac \u03c4\u03bf\u03bd \u03c4\u03c1\u03cc\u03c0\u03bf \u03bc\u03b5 \u03c4\u03bf\u03bd \u03bf\u03c0\u03bf\u03af\u03bf \u03b1\u03c0\u03bf\u03b4\u03af\u03b4\u03bf\u03bd\u03c4\u03b1\u03b9 \u03c5\u03c8\u03b7\u03bb\u03ac FPS.<\/p>\n<hr data-start=\"3426\" data-end=\"3429\" \/>\n<h3 data-start=\"3431\" data-end=\"3479\"><strong data-start=\"3435\" data-end=\"3479\">Ada Lovelace: \u039f\u03b9 \u03a3\u03cd\u03b3\u03c7\u03c1\u03bf\u03bd\u03b5\u03c2 \u039a\u03bf\u03c1\u03c5\u03c6\u03b1\u03af\u03b5\u03c2 GPU<\/strong><\/h3>\n<p data-start=\"3480\" data-end=\"3856\">\u0397 \u03c0\u03b9\u03bf \u03c0\u03c1\u03cc\u03c3\u03c6\u03b1\u03c4\u03b7 \u03b3\u03b5\u03bd\u03b9\u03ac <strong data-start=\"3501\" data-end=\"3511\">RTX 40<\/strong> (Ada Lovelace) \u03b2\u03b1\u03c3\u03af\u03b6\u03b5\u03c4\u03b1\u03b9 \u03c3\u03b5 \u03c0\u03c1\u03bf\u03b7\u03b3\u03bc\u03ad\u03bd\u03b7 \u03bb\u03b9\u03b8\u03bf\u03b3\u03c1\u03b1\u03c6\u03af\u03b1, \u03b5\u03be\u03b1\u03b9\u03c1\u03b5\u03c4\u03b9\u03ba\u03ac \u03b1\u03c0\u03bf\u03b4\u03bf\u03c4\u03b9\u03ba\u03ae \u03b1\u03c1\u03c7\u03b9\u03c4\u03b5\u03ba\u03c4\u03bf\u03bd\u03b9\u03ba\u03ae \u03ba\u03b1\u03b9 \u03c3\u03b7\u03bc\u03b1\u03bd\u03c4\u03b9\u03ba\u03ad\u03c2 \u03b2\u03b5\u03bb\u03c4\u03b9\u03ce\u03c3\u03b5\u03b9\u03c2 \u03c3\u03c4\u03bf ray tracing \u03ba\u03b1\u03b9 \u03c3\u03c4\u03bf DLSS 3 \u03bc\u03b5 Frame Generation. \u039a\u03ac\u03c1\u03c4\u03b5\u03c2 \u03cc\u03c0\u03c9\u03c2 \u03b7 RTX 4090 \u03c0\u03c1\u03bf\u03c3\u03c6\u03ad\u03c1\u03bf\u03c5\u03bd \u03c0\u03c1\u03c9\u03c4\u03bf\u03c6\u03b1\u03bd\u03b5\u03af\u03c2 \u03b5\u03c0\u03b9\u03b4\u03cc\u03c3\u03b5\u03b9\u03c2 \u03ba\u03b1\u03b9 \u03c7\u03c1\u03b7\u03c3\u03b9\u03bc\u03bf\u03c0\u03bf\u03b9\u03bf\u03cd\u03bd\u03c4\u03b1\u03b9 \u03cc\u03c7\u03b9 \u03bc\u03cc\u03bd\u03bf \u03c3\u03c4\u03bf gaming \u03b1\u03bb\u03bb\u03ac \u03ba\u03b1\u03b9 \u03c3\u03b5 \u03b5\u03c0\u03b1\u03b3\u03b3\u03b5\u03bb\u03bc\u03b1\u03c4\u03b9\u03ba\u03ad\u03c2 \u03b5\u03c6\u03b1\u03c1\u03bc\u03bf\u03b3\u03ad\u03c2 AI, 3D rendering \u03ba\u03b1\u03b9 \u03b5\u03c0\u03b9\u03c3\u03c4\u03b7\u03bc\u03bf\u03bd\u03b9\u03ba\u03ce\u03bd \u03c5\u03c0\u03bf\u03bb\u03bf\u03b3\u03b9\u03c3\u03bc\u03ce\u03bd.<\/p>\n<hr data-start=\"3858\" data-end=\"3861\" \/>\n<h3 data-start=\"3863\" data-end=\"3905\"><strong data-start=\"3867\" data-end=\"3905\">NVIDIA \u03a3\u03ae\u03bc\u03b5\u03c1\u03b1: \u0391\u03c0\u03cc Gaming \u03bc\u03ad\u03c7\u03c1\u03b9 AI<\/strong><\/h3>\n<p data-start=\"3906\" data-end=\"4108\">\u03a3\u03ae\u03bc\u03b5\u03c1\u03b1, \u03b7 NVIDIA \u03b5\u03af\u03bd\u03b1\u03b9 \u03ba\u03ac\u03c4\u03b9 \u03c0\u03b5\u03c1\u03b9\u03c3\u03c3\u03cc\u03c4\u03b5\u03c1\u03bf \u03b1\u03c0\u03cc \u03bc\u03b9\u03b1 \u03b5\u03c4\u03b1\u03b9\u03c1\u03b5\u03af\u03b1 \u03ba\u03b1\u03c1\u03c4\u03ce\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd. \u039f\u03b9 GPU \u03c4\u03b7\u03c2 \u03c4\u03c1\u03bf\u03c6\u03bf\u03b4\u03bf\u03c4\u03bf\u03cd\u03bd datacenters, \u03c3\u03c5\u03c3\u03c4\u03ae\u03bc\u03b1\u03c4\u03b1 AI, \u03b1\u03c5\u03c4\u03cc\u03bd\u03bf\u03bc\u03b1 \u03bf\u03c7\u03ae\u03bc\u03b1\u03c4\u03b1, \u03c1\u03bf\u03bc\u03c0\u03bf\u03c4\u03b9\u03ba\u03ae, cloud gaming \u03ba\u03b1\u03b9 \u03b2\u03b9\u03bf\u03bc\u03b7\u03c7\u03b1\u03bd\u03af\u03b1 \u03ba\u03b9\u03bd\u03b7\u03bc\u03b1\u03c4\u03bf\u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd \u03b5\u03c6\u03ad.<\/p>\n<p data-start=\"4110\" data-end=\"4191\">\u03a0\u03b1\u03c1\u03ac\u03bb\u03bb\u03b7\u03bb\u03b1, \u03b7 \u03b5\u03c4\u03b1\u03b9\u03c1\u03b5\u03af\u03b1 \u03c0\u03b1\u03c1\u03b1\u03bc\u03ad\u03bd\u03b5\u03b9 \u03b7\u03b3\u03ad\u03c4\u03b7\u03c2 \u03c3\u03c4\u03bf gaming, \u03c0\u03c1\u03bf\u03c3\u03c6\u03ad\u03c1\u03bf\u03bd\u03c4\u03b1\u03c2 \u03c4\u03b5\u03c7\u03bd\u03bf\u03bb\u03bf\u03b3\u03af\u03b5\u03c2 \u03cc\u03c0\u03c9\u03c2:<\/p>\n<ul data-start=\"4193\" data-end=\"4366\">\n<li data-start=\"4193\" data-end=\"4234\">\n<p data-start=\"4195\" data-end=\"4234\"><strong data-start=\"4195\" data-end=\"4234\">DLSS (Deep Learning Super Sampling)<\/strong><\/p>\n<\/li>\n<li data-start=\"4235\" data-end=\"4272\">\n<p data-start=\"4237\" data-end=\"4272\"><strong data-start=\"4237\" data-end=\"4272\">Ray Tracing \u03c3\u03b5 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03cc \u03c7\u03c1\u03cc\u03bd\u03bf<\/strong><\/p>\n<\/li>\n<li data-start=\"4273\" data-end=\"4304\">\n<p data-start=\"4275\" data-end=\"4304\"><strong data-start=\"4275\" data-end=\"4304\">Reflex \u03b3\u03b9\u03b1 \u03c7\u03b1\u03bc\u03b7\u03bb\u03cc latency<\/strong><\/p>\n<\/li>\n<li data-start=\"4305\" data-end=\"4366\">\n<p data-start=\"4307\" data-end=\"4366\"><strong data-start=\"4307\" data-end=\"4320\">Omniverse<\/strong> \u03b3\u03b9\u03b1 3D \u03c3\u03c5\u03bd\u03b5\u03c1\u03b3\u03b1\u03c3\u03af\u03b1 \u03ba\u03b1\u03b9 \u03b4\u03b7\u03bc\u03b9\u03bf\u03c5\u03c1\u03b3\u03af\u03b1 \u03c0\u03b5\u03c1\u03b9\u03b5\u03c7\u03bf\u03bc\u03ad\u03bd\u03bf\u03c5<\/p>\n<\/li>\n<\/ul>\n<p data-start=\"4368\" data-end=\"4525\">\u0397 \u03c0\u03bf\u03c1\u03b5\u03af\u03b1 \u03c4\u03b7\u03c2 NVIDIA \u03b4\u03b5\u03af\u03c7\u03bd\u03b5\u03b9 \u03cc\u03c4\u03b9 \u03b7 GPU \u03c0\u03bb\u03ad\u03bf\u03bd \u03b4\u03b5\u03bd \u03b5\u03af\u03bd\u03b1\u03b9 \u03b1\u03c0\u03bb\u03ce\u03c2 \u03ad\u03bd\u03b1 \u03b5\u03be\u03ac\u03c1\u03c4\u03b7\u03bc\u03b1 \u03b3\u03b9\u03b1 gaming, \u03b1\u03bb\u03bb\u03ac \u03ad\u03bd\u03b1\u03c2 \u03ba\u03b5\u03bd\u03c4\u03c1\u03b9\u03ba\u03cc\u03c2 \u03c5\u03c0\u03bf\u03bb\u03bf\u03b3\u03b9\u03c3\u03c4\u03b9\u03ba\u03cc\u03c2 \u03c0\u03c5\u03c1\u03ae\u03bd\u03b1\u03c2 \u03c4\u03bf\u03c5 \u03c3\u03cd\u03b3\u03c7\u03c1\u03bf\u03bd\u03bf\u03c5 \u03c8\u03b7\u03c6\u03b9\u03b1\u03ba\u03bf\u03cd \u03ba\u03cc\u03c3\u03bc\u03bf\u03c5.<\/p>\n<hr data-start=\"4527\" data-end=\"4530\" \/>\n<h2 data-start=\"4532\" data-end=\"4549\"><strong data-start=\"4535\" data-end=\"4549\">\u03a3\u03c5\u03bc\u03c0\u03ad\u03c1\u03b1\u03c3\u03bc\u03b1<\/strong><\/h2>\n<p data-start=\"4550\" data-end=\"4900\">\u0391\u03c0\u03cc \u03c4\u03b9\u03c2 \u03b1\u03c0\u03bb\u03ad\u03c2 3D \u03ba\u03ac\u03c1\u03c4\u03b5\u03c2 \u03c4\u03c9\u03bd '90s \u03bc\u03ad\u03c7\u03c1\u03b9 \u03c4\u03b9\u03c2 \u03c3\u03cd\u03b3\u03c7\u03c1\u03bf\u03bd\u03b5\u03c2 AI-\u03b5\u03c0\u03b9\u03c4\u03b1\u03c7\u03c5\u03bd\u03cc\u03bc\u03b5\u03bd\u03b5\u03c2 GPU, \u03b7 NVIDIA \u03ad\u03c7\u03b5\u03b9 \u03b5\u03be\u03b5\u03bb\u03b9\u03c7\u03b8\u03b5\u03af \u03c3\u03b5 \u03ad\u03bd\u03b1\u03bd \u03b1\u03c0\u03cc \u03c4\u03bf\u03c5\u03c2 \u03c0\u03b9\u03bf \u03c3\u03b7\u03bc\u03b1\u03bd\u03c4\u03b9\u03ba\u03bf\u03cd\u03c2 \u03c4\u03b5\u03c7\u03bd\u03bf\u03bb\u03bf\u03b3\u03b9\u03ba\u03bf\u03cd\u03c2 \u03ba\u03bf\u03bb\u03bf\u03c3\u03c3\u03bf\u03cd\u03c2 \u03c0\u03b1\u03b3\u03ba\u03bf\u03c3\u03bc\u03af\u03c9\u03c2. \u039c\u03b5 \u03c3\u03c4\u03b1\u03b8\u03b5\u03c1\u03ae \u03ba\u03b1\u03b9\u03bd\u03bf\u03c4\u03bf\u03bc\u03af\u03b1, \u03b5\u03c0\u03b9\u03b8\u03b5\u03c4\u03b9\u03ba\u03ae \u03c4\u03b5\u03c7\u03bd\u03bf\u03bb\u03bf\u03b3\u03b9\u03ba\u03ae \u03c3\u03c4\u03c1\u03b1\u03c4\u03b7\u03b3\u03b9\u03ba\u03ae \u03ba\u03b1\u03b9 \u03c0\u03c1\u03bf\u03ca\u03cc\u03bd\u03c4\u03b1 \u03c0\u03bf\u03c5 \u03c3\u03c5\u03c7\u03bd\u03ac \u03c0\u03c1\u03bf\u03b7\u03b3\u03bf\u03cd\u03bd\u03c4\u03b1\u03b9 \u03c4\u03b7\u03c2 \u03b5\u03c0\u03bf\u03c7\u03ae\u03c2 \u03c4\u03bf\u03c5\u03c2, \u03c3\u03c5\u03bd\u03b5\u03c7\u03af\u03b6\u03b5\u03b9 \u03bd\u03b1 \u03ba\u03b1\u03b8\u03bf\u03c1\u03af\u03b6\u03b5\u03b9 \u03c4\u03b9\u03c2 \u03b5\u03be\u03b5\u03bb\u03af\u03be\u03b5\u03b9\u03c2 \u03c3\u03c4\u03bf\u03bd \u03c7\u03ce\u03c1\u03bf \u03c4\u03c9\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd \u03ba\u03b1\u03b9 \u03cc\u03c7\u03b9 \u03bc\u03cc\u03bd\u03bf.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0397 NVIDIA \u03b1\u03c0\u03bf\u03c4\u03b5\u03bb\u03b5\u03af \u03c3\u03ae\u03bc\u03b5\u03c1\u03b1 \u03c4\u03bf\u03bd \u03ba\u03c5\u03c1\u03af\u03b1\u03c1\u03c7\u03bf \u03c0\u03b1\u03af\u03ba\u03c4\u03b7 \u03c3\u03c4\u03bf\u03bd \u03c7\u03ce\u03c1\u03bf \u03c4\u03c9\u03bd \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03ce\u03bd, \u03bc\u03b5 \u03c0\u03b1\u03c1\u03bf\u03c5\u03c3\u03af\u03b1 \u03c0\u03bf\u03c5 \u03b5\u03ba\u03c4\u03b5\u03af\u03bd\u03b5\u03c4\u03b1\u03b9 \u03b1\u03c0\u03cc \u03c4\u03bf gaming \u03bc\u03ad\u03c7\u03c1\u03b9 \u03c4\u03b1 datacenters \u03ba\u03b1\u03b9 \u03c4\u03b7\u03bd \u03c4\u03b5\u03c7\u03bd\u03b7\u03c4\u03ae \u03bd\u03bf\u03b7\u03bc\u03bf\u03c3\u03cd\u03bd\u03b7. \u0397 \u03c0\u03bf\u03c1\u03b5\u03af\u03b1 \u03c4\u03b7\u03c2 \u03b5\u03af\u03bd\u03b1\u03b9 \u03b3\u03b5\u03bc\u03ac\u03c4\u03b7&nbsp;[ &hellip; ]<\/p>\n","protected":false},"author":227347,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-30","post","type-post","status-publish","format-standard","hentry","category-1","list-style-post"],"_links":{"self":[{"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/posts\/30","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/users\/227347"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/comments?post=30"}],"version-history":[{"count":0,"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/posts\/30\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/media?parent=30"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/categories?post=30"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a1270565\/wp-json\/wp\/v2\/tags?post=30"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}