{"id":28,"date":"2024-12-13T14:16:51","date_gmt":"2024-12-13T11:16:51","guid":{"rendered":"https:\/\/blogs.e-me.edu.gr\/a855072\/?p=28"},"modified":"2024-12-13T14:16:51","modified_gmt":"2024-12-13T11:16:51","slug":"retro-game-feature-4-time-spent-together-in-person-having-fun","status":"publish","type":"post","link":"https:\/\/blogs.e-me.edu.gr\/a855072\/2024\/12\/13\/retro-game-feature-4-time-spent-together-in-person-having-fun\/","title":{"rendered":"Retro Game Feature 4: Time Spent Together in Person Having Fun"},"content":{"rendered":"<p>Here\u2019s where a particular technological shortcoming offers a big upside. Old-school console games were not built around online play, the way contemporary ones are. This wasn\u2019t a choice, but a byproduct of where technology was at the time. The effect of this baked-in characteristic turns out to be an interesting benefit: to play against friends, you have to actually get together, and sit down with one another. Add in the fact that cords on old controllers are kind of short, and you\u2019re not only sitting in the same room, but relatively close to each other. Playing retro games can be very social, and not in the pseudo \u201csocial\u201d\u00a0sense of much interaction today where people do things separately and share them online.<\/p>\n<p>Chomping down pizza, and rocking through a boisterous game of Atari\u2019s Warlords with friends is a fantastically fun time. Gameplay is simple enough that no one can dominate by putting boatloads of time in to level up their skills. Variability due to surprises means that everyone stays on their toes. And being seated together around the TV means reactions and excitement are amped up - with a significant difference\u2026<\/p>\n<p>The separation of playing online, and the anonymity that often occurs in online play, work together to create a well documented spike in bad behavior. As long as \u201conline\u201d\u00a0has existed (going back to the 80s, and BBSs), anonymous strangers coming together for interaction has meant\u00a0<a href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S0747563211002317\" target=\"_blank\" rel=\"noopener\">people being less inhibited,<\/a>\u00a0and\u00a0<a href=\"http:\/\/iacis.org\/iis\/2011\/425-435_AL2011_1737.pdf\" target=\"_blank\" rel=\"noopener\">more likely to act in ways they wouldn\u2019t act in person.<\/a>\u00a0Trolling is not new, and\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Flaming_(Internet)\" target=\"_blank\" rel=\"noopener\">flame wars<\/a>\u00a0date back to the early days of online computing. Dropping the key elements that contribute to this can make a difference in the tone of play.<\/p>\n<p><em><strong>It isn\u2019t about being unable to handle that behavior, it\u2019s about wanting an experience that doesn\u2019t have it as such a prominent feature.<\/strong><\/em><\/p>\n<p>In that real-world interaction, you are actually socializing, having an in-person, non-virtual shared experience, and you find a whole other dimension to your gaming enjoyment. I\u2019m personally an introvert, but hanging with friends and having a noisy, fun time together, interspersed with shared food, drinks and other spontaneous tomfoolery, is something I really enjoy doing.<\/p>\n<p>As an important note on this point - I recently had an online interaction with\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Tommy_Tallarico\" target=\"_blank\" rel=\"noopener\">Tommy Tallarico,<\/a>\u00a0video game music composer who has worked on hundreds of games since the 1990s. He is the man behind the reboot of the Intellivision, which is slated for release in 2020. This single aspect of in-person play is so important to the Intellivision Amico, that there is\u00a0<em><strong>no online play<\/strong><\/em>\u00a0in their games. You can see the importance of this principle in the fact that their tagline is\u00a0<strong><em>\u201cTogether Again.\u201d<\/em><\/strong>\u00a0It\u2019s also noteworthy that several of my points are also echoed on their site as well. Clearly, people are seeing these issues, and Tommy &amp; Co. are looking to address them by creating a brand new console that follows some of the key experience touchpoints as retro games.\u00a0<em><strong>It\u2019s new tech, deeply informed by wisdom reclaimed from old experiences.<\/strong><\/em><\/p>\n<p>As I hope I am making clear in this entire article, real advancement includes being able to go back and retrieve things you realize you\u2019ve lost, but need. I believe that\u00a0<a href=\"https:\/\/www.intellivisionamico.com\/\" target=\"_blank\" rel=\"noopener\">a modern console built with a retro philosophy makes the Intellivision Amico the most forward-thinking systems out there.<\/a>\u00a0This is because they are not just pushing the envelope based on what tech can do, but consciously shaping it based on what they believe would create better experiences - as measured by a more fully-dimensioned understanding of \u201cbetter.\u201d<\/p>\n<p>retrogamestart.com<\/p>\n<p><a href=\"https:\/\/retrogamestart.com\/answers\/why-retro-video-gaming-so-popular-its-much-more-than-nostalgia\">https:\/\/retrogamestart.com\/answers\/why-retro-video-gaming-so-popular-its-much-more-than-nostalgia<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here\u2019s where a particular technological shortcoming offers a big upside. Old-school console games were not built around online play, the way contemporary ones are. This wasn\u2019t a choice, but a byproduct of where technology was at the time. The effect of this baked-in characteristic turns out to be an interesting benefit: to play against friends, &hellip; <a href=\"https:\/\/blogs.e-me.edu.gr\/a855072\/2024\/12\/13\/retro-game-feature-4-time-spent-together-in-person-having-fun\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Retro Game Feature 4: Time Spent Together in Person Having Fun<\/span><\/a><\/p>\n","protected":false},"author":794685,"featured_media":6,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-1"],"_links":{"self":[{"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/posts\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/users\/794685"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/comments?post=28"}],"version-history":[{"count":0,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/posts\/28\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/media\/6"}],"wp:attachment":[{"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/media?parent=28"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/categories?post=28"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.e-me.edu.gr\/a855072\/wp-json\/wp\/v2\/tags?post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}